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Archive for April 4th, 2017
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Apr 4, 2017

How to Build an Infinite Runner on iOS: Cocos2D, Automation, and More

BY ALEXEY ZANKEVICH – IOS ENGINEER @ TOPTAL #Box2D #Chipmunk #Cocos2D #iOS

Developing iOS games can be an enriching experience in terms of both personal and financial growth. Earlier this year, I deployed a Cocos2D-based game, Bee Race, to the App Store. Its gameplay is simple: an infinite runner in which players (in this case, bees) collect points and avoid obstacles. See here for a demo.

In this tutorial, I’ll explain the process behind developing games for iOS, from Cocos2D through to publishing. For reference, here are a short table-of-contents:

Sprites and physical objects A brief introduction to Cocos2D Using Cocos2D with storyboards Gameplay and (brief) [...]
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