There are three search points built into iOS: Siri, Spotlight Search, and Safari search. Siri, one of the most iconic features of iOS, is something that most iPhone users are already familiar with. But many people are not aware of Spotlight search – something that has been an integral part of iOS long before Siri existed. Spotlight Search can be accessed when you slide the home screen downwards, or new to iOS 9, swipe right from your personal home screen. This reveals a search bar at the top of the screen.
The focus of this search tool in iOS 8 and earlier was searching the phone itself, so its results page lists apps that are on your phone, as well as emails, messages, [...]
So you’re starting a new iOS project, you received from the designer all the needed .pdf and .sketch documents, and you already have a vision about how you’ll build this new app.
You start transferring UI screens from the designer’s sketches into your ViewController .swift, .xib and .storyboard files.
UITextField here, UITableView there, a few more UILabels and a pinch of UIButtons. IBOutlets and IBActions are also included. All good, we are still in the UI zone.
However, it’s time to do something with all these UI elements; UIButtons will receive finger touches, [...]
These days, I’m living in the great city of San Francisco. I’ve got an iOS development job that I love, and one that I’ve dreamt of having for a long time. Everything seems easy now, but it wasn’t always like this.How it all started
I was born in San Pedro Sula, a small town in the northwest corner of Honduras. I started programming when I was 12 years old. It all began with BASIC. One day, I [...]
Developing iOS games can be an enriching experience in terms of both personal and financial growth. Earlier this year, I deployed a Cocos2D-based game, Bee Race, to the App Store. Its gameplay is simple: an infinite runner in which players (in this case, bees) collect points and avoid obstacles. See here for a demo.
In this tutorial, I’ll explain the process behind developing games for iOS, from Cocos2D through to publishing. For reference, here are a short table-of-contents:Sprites and physical objects A brief introduction to Cocos2D Using Cocos2D with storyboards Gameplay and (brief) [...]